Immersive Learning Environments

By Karl Kapp

One of the newest learning technologies to be launched within organizations is the use of virtual 3D worlds; also known as Virtual Immersive Environments (VIEs). These are environments in which the learner creates an avatar—a three dimensional figure—and interacts within a virtual 3D world. One such example is Second Life on the consumer side and ProtoSphere on the corporate side.

Kapp blog #2a
 
Standing in a virtual hospital room in the VIE of Second Life

 

Kapp Blog #2b
                               
Waiting in a virtual Doctor’s Office in the VIE of ProtoSphere

 

 

Why use a virtual immersive environment? Here are some advantageous of these environments for learning. These environments can be used for: 

  • Practicing real world skills with rich feedback in a safe environment that does not impact real processes or customers.
  • Mastering a technique, behavior or method through guided rehearsals again and again as many times as is needed.
  • Emotionally connecting the learning to the learner because of the realistic and immersive nature of the event.
  • Embedding the learning in the proper context by providing a simulation of the actual environment in which the employee will be working.
  • Ability to practice when and wherever an employee has access to a computer.
  • Ability for geographically dispersed employees to meet together in a virtual environment to role-play, conduct meetings, experience disease states and exchange information.

These rich, interactive environments have been used for training everything from border patrol officers, to medical students to team leaders. The future of online learning will include VIEs as part of the toolkit of progressive learning and development organizations.

 

Here is a link to some tips for implementing a virtual world into your organization.

http://karlkapp.blogspot.com/2009/01/implementing-virtual-world.html

 

 

Posted in: Technologies

About the Author

Karl Kapp

Karl M. Kapp, Ed.D., professor of instructional technology, is a scholar, author, speaker and expert on the convergence of learning, technology and business. His background teaching e-learning classes, knowledge of adult learning theory and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. Karl teaches graduate-level courses on the topics of virtual learning worlds, e-learning applications and the business of e-learning at Bloomsburg University and consults with Fortune 500 organizations on implementing virtual learning worlds and learning technologies. He is author of four books including, Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers which describes learning methods to transfer knowledge from the boomer generation to the upcoming gamers using gadgets, games and gizmos. The book's web site is www.gadgetsgamesandgizmos.com. Recently, he co-authored a book with Tony O'Driscoll titled Learning in 3D: A New Dimension to Enterprise Learning and Collaboration which will be released in January 2010. His web site is www.karlkapp.com.

2 Comments

Very helpful!

John HensonSeptember 24 2009 (10:17 AM)

Karl, What type of organizations are using immersive learning environments now? And, is this technology cost prohibitive for most organizations?

JimOctober 6 2009 (4:58 PM)

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