Learning in 3D

By Karl Kapp

Recently, I wrote a book withTony O’Driscoll called Learning in 3D Adding a New Dimension to Enterprise Learning and Collaboration. A small excerpt from the book is provided below.

As 3D virtual world technology becomes more and more assessable, companies are struggling with determining when the use of 3D virtual worlds are appropriate and when other learning technologies would be more effective. Here are three times when virtual immersive environments (VIEs) make sense for learning.

Learners Need to Be Stressed

Humans behave differently in stressful situations than they do when they are not under stress. This can have dire consequences when a person has to remain level headed in a stressful situation such as dealing with a car accident, stopping a suspicious person at a check point or even using the right close to make that million dollar sale. A VIE is perfect for setting the scene to induce stress. The visual 3D aspects of the immersive environment add to the situation, the fact that “real” people are controlling the avatars and the fact that changes can happen in real time all lead to a heightened sense of stress. While we might not want to stress our learners in every learning interaction, using a VIE to test reactions and behaviors while the learner is under stress can be an effective tool for learning (and even assessment).

Coordination is Required

Often when people interact with clients or co-workers or counter-parts in another organization, they need to coordinate efforts to achieve a goal. A virtual immersive environment can require learners to cooperate inside the learning space. They can be put into situations where they must work together to fight fires, direct traffic or coordinate a sales or prototyping effort. Because learners (as avatars) can speak to each other, see movement of others and coordinate activities, learning that requires coordination is a good candidate for instruction in a 3D virtual immersive environment.

Visualization is Important

If you are conducting training where learners have to identify specific types of machinery or suspicious packages or view a proposed prototype then virtual immersive environment is ideal. A VIE can allow the learner to walk around and object and see it from all angles or to even visualize data that is traditionally displayed in a two-dimensional spreadsheet in three-dimensions to gain insight. The goal in a VIE is to provide a realistic image that a person can manipulate in the space to observe its characteristics. Car companies, equipment manufactures and people who layout factor workflows use the visualization properties of virtual immersive environments to ensure success even before one physical element is ever constructed.

Use these criteria to determine if a virtual immersive environment is right for your training program.                                                                                            

You can join the virtual blog book tour at Learning in 3D Blog Book Tour Starts  or check out the book’s web site at www.learningin3d.info  or become a fan of the book at Facebook.                                                                                                

Posted in: Technologies

About the Author

Karl Kapp

Karl M. Kapp, Ed.D., professor of instructional technology, is a scholar, author, speaker and expert on the convergence of learning, technology and business. His background teaching e-learning classes, knowledge of adult learning theory and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. Karl teaches graduate-level courses on the topics of virtual learning worlds, e-learning applications and the business of e-learning at Bloomsburg University and consults with Fortune 500 organizations on implementing virtual learning worlds and learning technologies. He is author of four books including, Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers which describes learning methods to transfer knowledge from the boomer generation to the upcoming gamers using gadgets, games and gizmos. The book's web site is www.gadgetsgamesandgizmos.com. Recently, he co-authored a book with Tony O'Driscoll titled Learning in 3D: A New Dimension to Enterprise Learning and Collaboration which will be released in January 2010. His web site is www.karlkapp.com.

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