Practical Application of 3D Virtual Worlds

By Karl Kapp
Have you ever wondered what a virtual immersive environment or virtual world could do for your organization?
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You are not alone, lots of people have wondered about that very issue and then, unfortunately, not taken the next step.

However, organizations that want a competitive advantage are leveraging virtual worlds in a number of ways. They are discovering that virtual worlds can be used by organizations for marketing, conducting meetings, prototyping products, and conducting training programs. For relatively little money, a small or mid-sized company or non-profit organization can purchase space in a 3D world and hold meetings or conferences internally or with clients.

If you use a virtual world to hold client meetings, your clients may view the experience as “cutting-edge.” Additionally, the sense of space and depth of distance means that your clients will have much richer experiences than simply using a 2D conferencing tool. You can walk them around elaborate renderings of your product or give them a tour of your factory. For consulting practices you can show how you would conduct an engagement.

Additionally, a virtual world can allow a small or mid-sized company to create elaborate simulations or 3D models of products or concepts. The process for building in these virtual worlds is a lot less cumbersome and less expensive than CAD or CAM software and you don’t need to be an expert in the software to begin building fairly realistic items in-world or to purchase items that can be used to demonstrate a finished product or an example of a concept you are developing.

From the marketing perspective, a 3D world can open up your product to new markets by introducing your “real world product” through virtual promotions in world. You can conduct your own exposition within a virtual world for one hundredth of the cost of conducting the event in physical spaces.

The training possibilities are endless. From conducting role plays for sales representatives to recreating a piece of machinery to having workers practice the safe operation of a machine.

Virtual immersive environments seem like they are just a “wow” technology. But forward thinking companies are leveraging these technologies to provide a real competitive advantage. And what I’ve found in my consulting is that once the 3D technology is used for one application, it tends to grow into other areas of the organization and more and more people begin to understand its value and effectiveness.

To view resources related to 3D virtual worlds for learning, check out Resources for Enterprise Learning and Collaboration in 3D Virtual Worlds

Also check out the book Karl co-authored with Tony O’Driscoll  Learning in 3DKarl Kapp book2

Posted in: Technologies

About the Author

Karl Kapp

Karl M. Kapp, Ed.D., professor of instructional technology, is a scholar, author, speaker and expert on the convergence of learning, technology and business. His background teaching e-learning classes, knowledge of adult learning theory and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. Karl teaches graduate-level courses on the topics of virtual learning worlds, e-learning applications and the business of e-learning at Bloomsburg University and consults with Fortune 500 organizations on implementing virtual learning worlds and learning technologies. He is author of four books including, Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers which describes learning methods to transfer knowledge from the boomer generation to the upcoming gamers using gadgets, games and gizmos. The book's web site is www.gadgetsgamesandgizmos.com. Recently, he co-authored a book with Tony O'Driscoll titled Learning in 3D: A New Dimension to Enterprise Learning and Collaboration which will be released in January 2010. His web site is www.karlkapp.com.

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