Three Things to Know about Learning in 3D Environments

By Karl Kapp

One:  3D virtual immersive environments (VIEs) do not have to be 100% realistic.  In fact, take advantage of the fact that you can do anything in 3D worlds and leverage that advantage. For example, if you want to create a gathering place for avatars, you don’t need to put it under a roof or even have it indoors. Since weather is not a factor in 3D VIE you don’t need a roof over your head. Also, put things close together that aren’t normally close together. If you are creating a corporate campus to mirror your own corporate campus, you don’t need large distances between buildings. Also, consider creating concept spaces instead of actual spaces. For example, if you want to teach about surgery. Create a giant surgical theatre that is larger than the real space so that lots of avatars can gather around and watch.

 

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Two:  How people dress their avatars is critical in role plays. If you are doing a role play in a virtual world, provide “uniforms” for the avatars to wear. Placing someone into a role complete with a uniform sets the tone for an interaction and adds to the realistic training environment. The more you can immerse the avatar into the role, the more effective the learning will be.

Three:  Virtual immersive environments (VIEs) are highly effective spaces for collaboration. Because 3D environments grab a learner’s attention and provide realistic cues, learners seem very inclined to interact within these environments. Items like virtual whiteboards and interactive objects encourage interaction and working within 3D environments. Provide activities and areas in which the avatars can interact with each other and with content to become fully immersed and to foster effective collaboration.

 

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Provide plenty of opportunities for collaboration in virtual worlds.

To view resources related to 3D virtual worlds for learning, check out Resources for Enterprise Learning and Collaboration in 3D Virtual Worlds

Also check out the book Karl co-authored with Tony O’Driscoll  Learning in 3D. Karl Kapp book2

 

 

 

 

 

Posted in: Technologies

About the Author

Karl Kapp

Karl M. Kapp, Ed.D., professor of instructional technology, is a scholar, author, speaker and expert on the convergence of learning, technology and business. His background teaching e-learning classes, knowledge of adult learning theory and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. Karl teaches graduate-level courses on the topics of virtual learning worlds, e-learning applications and the business of e-learning at Bloomsburg University and consults with Fortune 500 organizations on implementing virtual learning worlds and learning technologies. He is author of four books including, Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers which describes learning methods to transfer knowledge from the boomer generation to the upcoming gamers using gadgets, games and gizmos. The book's web site is www.gadgetsgamesandgizmos.com. Recently, he co-authored a book with Tony O'Driscoll titled Learning in 3D: A New Dimension to Enterprise Learning and Collaboration which will be released in January 2010. His web site is www.karlkapp.com.

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