Understanding the Possibilities of 3D Virtual Immersive Environments

By Karl Kapp

Most people of a limited view of the possibilities of a 3D virtual immersive environment. They don’t understand all the benefits such an environment has to offer to an organization or the many application. Often they think of just a virtual classroom with virtual seats and virtual PowerPoint. They consider it a simple replacement for a 2D webinar. The fact is that VIEs offer much more than simply a replacement for 2D virtual classrooms.

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Here is a list of just some of the possibilities of a VIE. Not all will be right for every organization but many organizations would benefit from a combination of these applications of VIEs, the real power of a VIE is when it move beyond current classroom paradigms into new an exciting innovations.

•    Role Plays
•    Creating animated educational pieces called Machinima.
•    Data Visualization
•    Teacher/Instructor Training
•    Scavenger Hunts
•    Reflective Learning
•    Conferences
•    Creating Moments of Learner Insight
•    Engaging Learners in Scenarios and Stories

This short list of possibilities should get you thinking about how you can incorporate 3D virtual worlds into your organization’s repertoire of learning events. The flexibility and versatility of these environments make them idea for learning, collaboration and innovation in these times of fiscal restraint. Leveraging a VIE provides a world of learning, development and innovation opportunities.

For more information on the subject check out Learning in 3D . Karl Kapp book2
 

Posted in: Technologies

About the Author

Karl Kapp

Karl M. Kapp, Ed.D., professor of instructional technology, is a scholar, author, speaker and expert on the convergence of learning, technology and business. His background teaching e-learning classes, knowledge of adult learning theory and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. Karl teaches graduate-level courses on the topics of virtual learning worlds, e-learning applications and the business of e-learning at Bloomsburg University and consults with Fortune 500 organizations on implementing virtual learning worlds and learning technologies. He is author of four books including, Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers which describes learning methods to transfer knowledge from the boomer generation to the upcoming gamers using gadgets, games and gizmos. The book's web site is www.gadgetsgamesandgizmos.com. Recently, he co-authored a book with Tony O'Driscoll titled Learning in 3D: A New Dimension to Enterprise Learning and Collaboration which will be released in January 2010. His web site is www.karlkapp.com.

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