Members of the Learning Technologies Learning Community share the following case
studies to enhance understanding of best practices, learning solutions, and
emerging trends in Learning Technologies. Members may click on a link to access
the case study.
Improving Navy Recruits' Performance: A Serious Games Study
This is the story of how the Royal Navy used
Serious Games to transform training
effectiveness on a crucial operational area on
board ship – Engineering Safety Rounds
Inspection. Historically, this was the Maritime
Warfare School’s worst performing course.
Compared to
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Yes Telecom
Yes Telecom, a wholly owned subsidiary of Vodafone UK, is a leading business-to-business
mobile and fixed line communications operator. Established in 2001, it plays a key role in
Vodafone’s route-to-market, developing and maintaining the dealer channel.
Yes Telecom’s
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Sheetz Realistic Job Preview
Based on experiencing an average 49% turnover in personnel at its store locations, Sheetz desired to build a process that would improve its recruiting and retention practices and proactively reduce attrition by creating a more
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University of Phoenix Reinvents Education with Experiential Learning
University of Phoenix revolutionized traditional education with the launch of its Online Campus in 1989. Five years later, Toolwire revolutionized online learning with the invention of live, remote laboratories. Today both companies are working together
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Blackboard Powers Online Learning for Westinghouse
Westinghouse Electric Company has long been at the forefront of the world energy stage. The Monroeville, PA-based company’s facility produces state-of-the-art equipment and operating systems for nearly 50 percent of the world’s commercial nuclear power
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Recipe for Success with Enterprise Virtual Worlds
These are challenging times for businesses with the threat of a global recession, the bankruptcy and collapse of leading financial service institutions, and credit difficult to obtain. Business leaders are asking their employees to do
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Game-Based Learning Attracts Corporate Trainers
Problem: Gaming technologies are capturing the imagination of
training managers just as they always have the "Nintendo generation" now entering the
workforce. But how does one determine if game-based learning is appropriate for their
organization,
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Mission Safety: Virtual Learning Helps Protect U.S. Marines
The Marine Corps is known as the "shoestring service" because of its
ability to do a lot with a little. And now the organization is using virtual learning to
help Marines figure out how to
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