From our exclusive research to strategic frameworks and models, this is Training Industry’s source for information and expertise relevant to the training and development space.  

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  • Training Diagnostics

    Training Diagnostics
    Training diagnostics is the process of examining and evaluating training and organizational performance through systematic assessments, analysis and data collection. Typically conducted by training professionals, the function is considered a critical competency of training leadership and an important organizational capability of training organizations.…
  • Training Alignment

    Training Alignment
    Training alignment is a process of prioritizing the goals and missions of an organization’s training activities around the business needs of the enterprise, and ensuring that learning helps drive business results.…
  • Bring Your Own Device

    Bring Your Own Device
    Bring Your Own Device (BYOD) refers to the policy or practice of allowing learners to bring their own personal mobile devices – laptops, mobile phones and tablets – to work, including for purposes of training. Learners are then able to employ those devices to access the training content delivered during specific learning events.…
  • Personal Learning Environment

    Personal Learning Environment
    A Personal Learning Environment is a “next generation” learning portal that enables learners to manage and control their own learning experience. PLEs represent the dawn of a new era in action learning, one that facilitates individual freedoms inherent in action learning.…
  • Action Learning

    Action Learning
    Action learning is a style of learning in which individuals control their own learning experience, unlike traditional education methods that rely on the development of content by training organizations and delivery by teachers/instructors.…
  • The 70:20:10 Model for Learning and Development

    The 70:20:10 Model for Learning and Development
    The 70:20:10 Model for Learning and Development is a commonly used formula within the training profession to describe the optimal sources of learning by successful managers. It holds that individuals obtain 70 percent of their knowledge from job-related experiences, 20 percent from interactions with others, and 10 percent from formal educational events.…
  • Knowledge Transfer

    Knowledge Transfer
    Knowledge transfer is the process by which experienced employees share or distribute their knowledge, skills and behaviors to the employees replacing them.…
  • User-Generated Content

    User-Generated Content
    The term user-generated content refers to media content available on Internet portals and social applications that has been contributed by and for a specific community. Within the training industry, it pertains to searchable online learning content generated informally by colleagues for use by specific stakeholders of an organization.…
  • Onboarding

    Onboarding is the process by which new employees acquire the skills, knowledge and behaviors to become effective contributors to an organization.…
  • Agile Learning Design

    Agile Learning Design
    Agile Learning Design refers to any approach to content development that focuses on speed, flexibility and collaboration. The term evolved from the software development industry, in which electronic content development (e.g., e-learning) has similar characteristics to software development.…
  • ADDIE Model

    ADDIE Model
    The ADDIE Model is an approach used by instructional designers and content developers to create instructional course materials. The model has been adopted as the standard method by many instructional designers because of its flexibility.…
  • Collaborative Learning

    Collaborative Learning
    Collaborative Learning is a process in which two or more individuals obtain knowledge together, or in a group setting. Such events may include participation by an individual who facilitates the mutual learning process, but who does not act in a traditional instructor role.…
  • Social Learning

    Social Learning
    Social learning is the sharing of information and knowledge among peers via interactive discussions and computer-based methods. Such methods include blogs, instant messaging, group discussion boards, wikis, video chats and other social media applications.…
  • Social Badging

    Social Badging
    Social Badges are a visible and validated indicator of successfully accomplishing a task, attainment of skill, completion of education, expressed interest, or level of quality. Badges can be physical or digital in nature. They communicate and validate what is socially valued by individuals in a particular community or market.…
  • Bloom's Taxonomy

    Bloom's Taxonomy
    Benjamin S. Bloom published his “Taxonomy of Skills” in 1956 for use in an academic context, although it can be adapted to most learning environments. Bloom’s Taxonomy is a hierarchical classification of the six levels of cognitive function and learning. The six levels of Bloom's Taxonomy are: knowledge, comprehension, application, analysis, synthesis and evaluation.…